undergraduate thesis
Rješavanje problema igre Poveži četiri primjenom umjetne inteligencije
Osijek: Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, 2023. urn:nbn:hr:200:686429

Šimić, Leon
Josip Juraj Strossmayer University of Osijek
Faculty of Electrical Engineering, Computer Science and Information Technology Osijek
Department of Software Engineering
Chair of Visual Computing

Cite this document

Šimić, L. (2023). Rješavanje problema igre Poveži četiri primjenom umjetne inteligencije (Undergraduate thesis). Osijek: Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek. Retrieved from https://urn.nsk.hr/urn:nbn:hr:200:686429

Šimić, Leon. "Rješavanje problema igre Poveži četiri primjenom umjetne inteligencije." Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, 2023. https://urn.nsk.hr/urn:nbn:hr:200:686429

Šimić, Leon. "Rješavanje problema igre Poveži četiri primjenom umjetne inteligencije." Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, 2023. https://urn.nsk.hr/urn:nbn:hr:200:686429

Šimić, L. (2023). 'Rješavanje problema igre Poveži četiri primjenom umjetne inteligencije', Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, accessed 27 November 2024, https://urn.nsk.hr/urn:nbn:hr:200:686429

Šimić L. Rješavanje problema igre Poveži četiri primjenom umjetne inteligencije [Undergraduate thesis]. Osijek: Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek; 2023 [cited 2024 November 27] Available at: https://urn.nsk.hr/urn:nbn:hr:200:686429

L. Šimić, "Rješavanje problema igre Poveži četiri primjenom umjetne inteligencije", Undergraduate thesis, Josip Juraj Strossmayer University of Osijek, Faculty of Electrical Engineering, Computer Science and Information Technology Osijek, Osijek, 2023. Available at: https://urn.nsk.hr/urn:nbn:hr:200:686429