Title Izrada 2.5D računalne igre u Unity razvojnom okruženju
Title (english) Creating a 2.5D computer game in Unity engine
Author Romana Miler
Mentor Andrija Bernik (mentor)
Committee member Dragan Matković (predsjednik povjerenstva)
Committee member Robert Geček (član povjerenstva)
Committee member Andrija Bernik (član povjerenstva)
Granter University North (University centre Varaždin) (Department of Multimedia, Design and Application) Koprivnica
Defense date and country 2018-09-19, Croatia
Scientific / art field, discipline and subdiscipline TECHNICAL SCIENCES Graphic Technology Processes of Graphic Reproduction
Abstract U ovom radu prikazan je proces izrade jednostavne 2.5D side-scrolling računalne igre te su objašnjeni korišteni programi i njihovi alati. Programe koje sam koristila tijekom izrade igre su Autodesk Maya i Unity.
Izrada igre ne mora nužno biti kompliciran proces, ovisno o tome koliko veliku i zahtjevnu igru želimo napraviti. Igre najčešće razvijaju manji timovi ako je riječ o nekim manje zahtjevnim igrama (npr. mobilne aplikacije) ili veliki timovi koji rade na većim projektima za velike izdavače igara. Takvi timovi imaju dizajnere koji stvaraju vizualni dio igre, ideju, priču, pravila, itd., te programere koji su zaduženi za pisanje kodova i skripti i koji će dovesti u funkciju sve što su dizajneri zamislili. Stoga, ne možemo očekivati da ćemo samostalno moći napraviti nešto na razini nečega na čemu radi tim ljudi.
Kada je riječ o 2.5D side-scrolling igri, zapravo se radi o modernoj verziji 2D igara koje se još zovu i platforme. U slučaju 2.5D side-scrolling igara uglavnom se radi o igrama čiji su likovi i prostor trodimenzionalni, ali je projekcija kamere dvodimenzionalna, odnosno ima fiksni kut. Ovaj žanr igre je najveću popularnost doživio osamdesetih godina dvadesetog stoljeća, nakon čega su devedesetih došle konzole koje su podržavale trodimenzionalni sustav igranja i to je bacilo platforme u zaborav.
Zadnjih godina su se pojavile 2.5D side-scrolling igre koje su doživjele poprilično veliku popularnost, a i nostalgija za starim platformama sve je veća, tako da se ponovno javljaju stare platforme koje su sada kompatibilne s današnjim konzolama i računalima.
Abstract (english) This thesis presents the process of making a simple 2.5D side-scrolling computer game and explains the used programs and their tools. The programs that I used during the game development are Autodesk Maya and Unity.
Creating a game does not necessarily have to be a complicated process, it depends on how big and demanding game we want to make. Some less demanding games (for example, mobile apps) are usually developed by smaller teams, and on the other hand, larger teams work on major projects for major game publishers. Such teams have designers who create the visual part of the game, idea, story, rules, etc., and programmers who are in charge of writing codes and scripts and they should make everything work the way designers have imagined. Therefore, we cannot expect ourselves to be able to do something on the level of something that is developed by the whole team.
When it comes to the 2.5D side-scrolling game, it's actually a modern version of the 2D game called the platform. In the case of 2.5D side-scrolling games, these are mostly games with three-dimensional characters and scene, but the projection of the camera is two-dimensional, i.e. has a fixed angle. This genre of gameplay was the most popular in the 1980s, and in the nineties came consoles that supported the three-dimensional gaming system and dropped the platform into oblivion.
In the past few years, 2.5D side-scrolling games gained quite a big popularity, and nostalgia for older platforms is getting bigger, so old platforms are now coming back and they are compatible with today's consoles and computers.
Keywords
2.5D side-scrolling
Autodesk Maya
Igra
Skripte
UI
Unity
Keywords (english)
2.5D side-scrolling
Autodesk Maya
Game
Scripts
UI
Unity
Language croatian
URN:NBN urn:nbn:hr:122:405848
Study programme Title: Graphical Studies: Multimedia, Design and Application Study programme type: professional Study level: undergraduate Academic / professional title: stručni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) inženjer/inženjerka multimedijske i grafičke tehnologije (stručni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) inženjer/inženjerka multimedijske i grafičke tehnologije)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2018-10-18 14:41:37