Title Testiranje mobilne aplikacije za izradu motion capture animacije
Title (english) Testing the mobile application for creating motion capture animation
Author Alan Topljak
Mentor Andrija Bernik (mentor)
Committee member Dragan Matković (predsjednik povjerenstva)
Committee member Andrija Bernik (član povjerenstva)
Committee member Robert Geček (član povjerenstva)
Granter University North (University centre Varaždin) (Department of Multimedia, Design and Application) Koprivnica
Defense date and country 2020-07-01, Croatia
Scientific / art field, discipline and subdiscipline TECHNICAL SCIENCES Graphic Technology Processes of Graphic Reproduction
Abstract Izrada animacije može biti dugotrajan i mukotrpan proces. Također postoji velik broj podtipova koji se razlikuju po primjeni i izradi iste. Zbog obujma njezinih osobina i tipova primjene, ali s druge strane i razvoja tehnologije, razvio se podtip animacije nazvan hvatanje pokreta (engl. Motion capture). Unatoč brojnim tehnikama, ovakav način izrade animacije pokazao se kao najrealističniji. Budući da daje realne snimke te hvata kretnje objekata, dosta je skupocjena tehnika. Obzirom na prethodno spomenuto, tvrtka „Radical“ odlučila je proizvesti ekonomski manje zahtjevnu aplikaciju kojom se na jednostavan način i bez puno popratnih elemenata može izraditi ovakva vrsta animacije. Isprva će se ovim radom obrazložiti i navesti tehnike animacije i njihova primjena. Nadalje, tematika istog će se bazirati na samoj tehnici hvatanja pokreta i njenim osobitostima. Za kraj će biti prezentirana i obrazložena različitost između snimaka nastalih u mobilnoj aplikaciji u različitim uvjetima i okruženjima. Također bit će objašnjen princip funkcionalnosti aplikacije te će rad u kratkim crtama sadržavati informacije i obrazloženja o korištenim tipovima rasvjete i podloge. Tehnika hvatanja pokreta je relativno mlada tehnika u odnosu na druge stoga je njena primjena i dalje djelomična nepoznanica u ljudskoj populaciji. Slijedno tome, ovakvim novitetom na tržištu kao što je aplikacija RADiCAL i njenom funkcijom hvatanja pokreta, trebala bi postati bliža i pristupačnija ljudima, kao i zanimljiva te poučna.
Abstract (english) Animation can be a difficult and a long-lasting process. There are also a large number of subtypes that differ in their application and construction. Due to the volume of its characteristics and types of application, but on the other hand, the development of technology, a subtype of animation called capturing movements has developed. Despite numerous techniques, this kind of animation production proved to be the most realistic. Since it gives real footage and catches the movement of objects, it is a very valuable technique. In view of the above mentioned, the company “Radical” has decided to produce an economically less demanding application that can produce this type of animation easily and without additional supporting elements. In the beginning of my work, the animation techniques and their application will be explained and specified. Furthermore, the theme will be based on the technique of capturing movements and its particularity itself. In the end, the differences between the images created in the mobile application in different conditions and environments will also be presented and clarified. The principle of application functionality will also be shown.in my thesis which will contain information and explanations about the types of lighting and substrates used, too. The technique of capturing movements is a relatively young technique compared to others so its application is still partly unknown in the human population. Consequently, with this novelty in the market, such as the radical application and its function to catch movements, it should become closer and more accessible to people, as well as interesting and educational.
Keywords
animacija
3D model
hvatanje pokreta
mobilna aplikacija
RADiCAL
Keywords (english)
animation
3D model
motion capture
mobile application
RADiCAL
Language croatian
URN:NBN urn:nbn:hr:122:258623
Study programme Title: Graphical Studies: Multimedia, Design and Application Study programme type: professional Study level: undergraduate Academic / professional title: stručni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) inženjer/inženjerka multimedijske i grafičke tehnologije (stručni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) inženjer/inženjerka multimedijske i grafičke tehnologije)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2020-09-08 13:27:52