Title Videoigre kao kulturna baština
Title (english) Videogames as cultural heritage
Author Matej Simić
Mentor Igor Kulenović (mentor)
Committee member Vesna Kalajžić (predsjednik povjerenstva)
Committee member Jurica Grzunov (član povjerenstva)
Committee member Igor Kulenović (član povjerenstva)
Granter University of Zadar (Department of Tourism and Communication Sciences) Zadar
Defense date and country 2024-10-23, Croatia
Scientific / art field, discipline and subdiscipline HUMANISTIC SCIENCES History
Abstract Ovaj diplomski rad se prvenstveno bavi temom zaštite videoigara, ali osim toga obrađivale su se i druge teme koje su usko vezane za kulturu videoigara. Drugo poglavlje se stoga bavilo temom kulture igranja videoigara, odnosno pisalo se o tome što sve spada u tu kulturu, koji su čimbenici, vrste igrača i njihova međusobna komunikacija te ostale stvari koje se vežu uz to. Osim toga pisalo se i o povezanosti etike i videoigara te kako to utječe na percepciju te kulture u društvu. Također, u drugom poglavlju se govori i o položaju spolova, konkretno žena, rasa i dobnih skupina, budući da svi oni u određenoj mjeri igraju videoigre. Treće poglavlje se bavi prikazom stvarne kulturne baštine u videoigrama te kako se ona može zaštititi pomoću videoigara. Posljednje, četvrto, poglavlje se bavi zaštitom videoigara kao kulturne baštine. U tom poglavlju se pisalo o tome zašto je važna zaštita videoigara te su se razmotrili izazovi koji prijete njihovom očuvanju. Sukladno tome, predložile su se i metode koje mogu pomoći u zaštititi videoigara u sklopu baštinskih institucija. Pisalo se i o zaštiti ostalih materijala vezanih za videoigre budući da su i oni vrijedni zaštite jer bez njih ne bi ni bilo videoigara. Na kraju rada se sve navedeno u posljednjem poglavlju potkrijepilo mnogim primjerima dobre prakse.
Abstract (english) This master's thesis primarily deals with the topic of video game protection, but other topics closely related to videogame culture were also covered. Therefore the second chapter dealt with the topic of the culture of playing videogames, i.e. it was written about what everything belongs to that culture, what are the factors, types of players and their mutual communication and other things related to it. In addition, it was written about the connection between ethics and videogames and how it affects the perception of that culture in society. Also, the second chapter discusses the position of genders, specifically women, races and age groups, since they all play videogames to some extent. The third chapter deals with the presentation of real cultural heritage in video games and how it can be protected through videogames. The last, fourth, chapter deals with the protection of videogames as cultural heritage. In that chapter, it was written about why the protection of videogames is important and the challenges that threaten their preservation were considered. Accordingly, methods have been proposed that can help protect video games within heritage institutions. It was also written about the protection of other materials related to videogames since they are also worth protecting because without them there would be no videogames. At the end of the paper, everything stated in the last chapter was supported by many examples of good practice.
Keywords
videoigre
kultura
kulturna baština
zaštita
etika
komunikacija
Keywords (english)
videogames
culture
cultural heritage
protection
ethics
communication
Language croatian
URN:NBN urn:nbn:hr:162:418974
Study programme Title: Cultural and Natural Heritage in Tourism Study programme type: university Study level: graduate Academic / professional title: sveučilišni/a magistar/magistra kulturne i prirodne baštine u turizmu (sveučilišni/a magistar/magistra kulturne i prirodne baštine u turizmu)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2024-10-31 12:21:27