Dataset: Datasets/ Access Condition: Open access Description: The CGD cloud gaming datasetcomposed of 600 gameplay videos of 10 different games belonging to a wide range of genres. Alongside raw video files, the dataset also consists of captured network traffic during these cloud gaming sessions, corresponding users input, and application-level statistic summaries of sessions. (English)
Slivar, I., Bačić, K., Oršolić, I., Skorin Kapov, L. & Sužnjević, M. (2023). CGD: a cloud gaming dataset with gameplay video and network recordings [Data set]. doi:10.1145/3524273.3532898
Slivar, Ivan, et al. CGD: a cloud gaming dataset with gameplay video and network recordings. Fakultet elektrotehnike i računarstva, 2023. 04 Nov 2024. doi:10.1145/3524273.3532898
Slivar, Ivan, Krešimir Bačić, Irena Oršolić, Lea Skorin Kapov, and Mirko Sužnjević. 2023. CGD: a cloud gaming dataset with gameplay video and network recordings. Fakultet elektrotehnike i računarstva. doi:10.1145/3524273.3532898
Slivar, I., et al. 2023. CGD: a cloud gaming dataset with gameplay video and network recordings. Fakultet elektrotehnike i računarstva. [Online]. [Accessed 04 November 2024]. Available from: https://doi.org/10.1145/3524273.3532898
Slivar I, Bačić K, Oršolić I, Skorin Kapov L, Sužnjević M. CGD: a cloud gaming dataset with gameplay video and network recordings. [Internet]. Fakultet elektrotehnike i računarstva: Zagreb, HR; 2023, [cited 2024 November 04] Available from: https://doi.org/10.1145/3524273.3532898
I. Slivar, K. Bačić, I. Oršolić, L. Skorin Kapov and M. Sužnjević, CGD: a cloud gaming dataset with gameplay video and network recordings, Fakultet elektrotehnike i računarstva, 2023. Accessed on: Nov 04, 2024. Available: https://doi.org/10.1145/3524273.3532898
Title (english)
CGD: a cloud gaming dataset with gameplay video and network recordings
Author
Ivan Slivar Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Author
Krešimir Bačić Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Author
Irena Oršolić Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Author
Lea Skorin-Kapov Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Author
Mirko Sužnjević Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Scientific / art field, discipline and subdiscipline
TECHNICAL SCIENCES Computing Information Systems
Abstract (english)
With advances in network capabilities, the gaming industry is increasingly turning towards offering “gaming on demand” solutions, with cloud gaming services such as Sony PlayStation Now, Google Stadia, and NVIDIA GeForce NOW expanding their market offerings. Similar to adaptive video streaming services, cloud gaming services typically adapt the quality of game streams (e.g., bitrate, resolution, frame rate) in accordance with current network conditions. To select the most appropriate video encoding parameters given certain conditions, it is important to understand their impact on Quality of Experience (QoE). On the other hand, network operators are interested in understanding the relationships between parameters measurable in the network and cloud gaming QoE, to be able to invoke QoE-aware network management mechanisms. To encourage developments in these areas, comprehensive datasets are crucial, including both network and application layer data. This paper presents CGD, a dataset consisting of 600 game streaming sessions corresponding to 10 games of different genres being played and streamed using the following encoding parameters: bitrate (5, 10, 20 Mbps), resolution (720p, 1080p), and frame rate (30, 60 fps). For every combination repeated five times for each game, the dataset includes: 1) gameplay video recordings, 2) network traffic traces, 3) user input logs (mouse and keyboard), and 4) streaming performance logs.
Methods (english)
The cloud gaming dataset is composed of 600 gameplay videos of 10 different games belonging to a wide range of genres. Alongside raw video files (the FRAPS application was used to losslessly record gameplay sessions), the dataset also consists of captured network traffic during these cloud gaming sessions (captured using Wireshark tool), corresponding users input (collected by MacroRecorder application), and application-level statistic summaries of sessions gathered from Steam application.
Number: UIP-2014-09-5605 Title (croatian): Kooperativno upravljanje iskustvenom kvalitetom upokretnim mrežama za interaktivne višemedijske aplikacije u računalom oblaku Title (english): Cooperative Quality of Experience Management for Interactive Cloud-Based Multimedia Applications in Mobile Networks Acronym: Q-MANIC Leader: Lea Skorin-Kapov Jurisdiction: Croatia Funding stream: UIP
Project
Number: KK.01.2.1.02.0224 Title (english): Quality assurance of telecommunication services using cyber security mechanisms Leader: Mirko Sužnjević Jurisdiction: eu
Publisher
Fakultet elektrotehnike i računarstva Faculty of Electrical Engineering and Computing