Skup podataka: Datasets/ Pravo pristupa: Otvoren pristup Opis datoteke: The CGD cloud gaming datasetcomposed of 600 gameplay videos of 10 different games belonging to a wide range of genres. Alongside raw video files, the dataset also consists of captured network traffic during these cloud gaming sessions, corresponding users input, and application-level statistic summaries of sessions. (engleski)
Slivar, I., Bačić, K., Oršolić, I., Skorin Kapov, L. i Sužnjević, M. (2023). CGD: a cloud gaming dataset with gameplay video and network recordings [Skup podataka]. doi:10.1145/3524273.3532898
Slivar, Ivan, et al. CGD: a cloud gaming dataset with gameplay video and network recordings. Fakultet elektrotehnike i računarstva, 2023. 27.11.2024. doi:10.1145/3524273.3532898
Slivar, Ivan, Krešimir Bačić, Irena Oršolić, Lea Skorin Kapov, i Mirko Sužnjević. 2023. CGD: a cloud gaming dataset with gameplay video and network recordings. Fakultet elektrotehnike i računarstva. doi:10.1145/3524273.3532898
Slivar, I., et al. 2023. CGD: a cloud gaming dataset with gameplay video and network recordings. Fakultet elektrotehnike i računarstva. [Online]. [Citirano 27.11.2024.]. Preuzeto s: https://doi.org/10.1145/3524273.3532898
Slivar I, Bačić K, Oršolić I, Skorin Kapov L, Sužnjević M. CGD: a cloud gaming dataset with gameplay video and network recordings. [Internet]. Fakultet elektrotehnike i računarstva: Zagreb, HR; 2023, [pristupljeno 27.11.2024.] Dostupno na: https://doi.org/10.1145/3524273.3532898
I. Slivar, K. Bačić, I. Oršolić, L. Skorin Kapov i M. Sužnjević, CGD: a cloud gaming dataset with gameplay video and network recordings, Fakultet elektrotehnike i računarstva, 2023. Citirano: 27.11.2024. Dostupno na: https://doi.org/10.1145/3524273.3532898
Naslov (engleski)
CGD: a cloud gaming dataset with gameplay video and network recordings
Autor
Ivan Slivar Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Autor
Krešimir Bačić Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Autor
Irena Oršolić Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Autor
Lea Skorin-Kapov Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Autor
Mirko Sužnjević Sveučilište u Zagrebu, Fakultet elektrotehnike i računarstva
Znanstveno / umjetničko područje, polje i grana
TEHNIČKE ZNANOSTI Računarstvo Informacijski sustavi
Sažetak (engleski)
With advances in network capabilities, the gaming industry is increasingly turning towards offering “gaming on demand” solutions, with cloud gaming services such as Sony PlayStation Now, Google Stadia, and NVIDIA GeForce NOW expanding their market offerings. Similar to adaptive video streaming services, cloud gaming services typically adapt the quality of game streams (e.g., bitrate, resolution, frame rate) in accordance with current network conditions. To select the most appropriate video encoding parameters given certain conditions, it is important to understand their impact on Quality of Experience (QoE). On the other hand, network operators are interested in understanding the relationships between parameters measurable in the network and cloud gaming QoE, to be able to invoke QoE-aware network management mechanisms. To encourage developments in these areas, comprehensive datasets are crucial, including both network and application layer data. This paper presents CGD, a dataset consisting of 600 game streaming sessions corresponding to 10 games of different genres being played and streamed using the following encoding parameters: bitrate (5, 10, 20 Mbps), resolution (720p, 1080p), and frame rate (30, 60 fps). For every combination repeated five times for each game, the dataset includes: 1) gameplay video recordings, 2) network traffic traces, 3) user input logs (mouse and keyboard), and 4) streaming performance logs.
Metodologija (engleski)
The cloud gaming dataset is composed of 600 gameplay videos of 10 different games belonging to a wide range of genres. Alongside raw video files (the FRAPS application was used to losslessly record gameplay sessions), the dataset also consists of captured network traffic during these cloud gaming sessions (captured using Wireshark tool), corresponding users input (collected by MacroRecorder application), and application-level statistic summaries of sessions gathered from Steam application.
Šifra: UIP-2014-09-5605 Naziv (hrvatski): Kooperativno upravljanje iskustvenom kvalitetom upokretnim mrežama za interaktivne višemedijske aplikacije u računalom oblaku Naziv (engleski): Cooperative Quality of Experience Management for Interactive Cloud-Based Multimedia Applications in Mobile Networks Kratica: Q-MANIC Voditelj: Lea Skorin-Kapov Pravna nadležnost: Hrvatska Financijer: HRZZ Linija financiranja: UIP
Projekt
Šifra: KK.01.2.1.02.0224 Naziv (engleski): Quality assurance of telecommunication services using cyber security mechanisms Voditelj: Mirko Sužnjević Pravna nadležnost: eu
Izdavač
Fakultet elektrotehnike i računarstva Faculty of Electrical Engineering and Computing