Dodig, K. (2020). Primjena umjetne inteligencije u računalnoj igri Pacman (Master's thesis). Zagreb: University of Zagreb, Faculty of Electrical Engineering and Computing. Retrieved from https://urn.nsk.hr/urn:nbn:hr:168:416134
Dodig, Krešimir. "Primjena umjetne inteligencije u računalnoj igri Pacman." Master's thesis, University of Zagreb, Faculty of Electrical Engineering and Computing, 2020. https://urn.nsk.hr/urn:nbn:hr:168:416134
Dodig, Krešimir. "Primjena umjetne inteligencije u računalnoj igri Pacman." Master's thesis, University of Zagreb, Faculty of Electrical Engineering and Computing, 2020. https://urn.nsk.hr/urn:nbn:hr:168:416134
Dodig, K. (2020). 'Primjena umjetne inteligencije u računalnoj igri Pacman', Master's thesis, University of Zagreb, Faculty of Electrical Engineering and Computing, accessed 21 December 2024, https://urn.nsk.hr/urn:nbn:hr:168:416134
Dodig K. Primjena umjetne inteligencije u računalnoj igri Pacman [Master's thesis]. Zagreb: University of Zagreb, Faculty of Electrical Engineering and Computing; 2020 [cited 2024 December 21] Available at: https://urn.nsk.hr/urn:nbn:hr:168:416134
K. Dodig, "Primjena umjetne inteligencije u računalnoj igri Pacman", Master's thesis, University of Zagreb, Faculty of Electrical Engineering and Computing, Zagreb, 2020. Available at: https://urn.nsk.hr/urn:nbn:hr:168:416134