master's thesis
Mechanisms of World Creation in the American Video Game Industry
Zagreb: University of Zagreb, University of Zagreb, Faculty of Humanities and Social Sciences, 2020. urn:nbn:hr:131:817502

University of Zagreb
Faculty of Humanities and Social Sciences
Department of English language and literature

Institutional repository: ODRAZ

Cite this document

Kovačević, M. (2020). Mechanisms of World Creation in the American Video Game Industry (Master's thesis). Zagreb: University of Zagreb, Faculty of Humanities and Social Sciences. Retrieved from https://urn.nsk.hr/urn:nbn:hr:131:817502

Kovačević, Matej. "Mechanisms of World Creation in the American Video Game Industry." Master's thesis, University of Zagreb, Faculty of Humanities and Social Sciences, 2020. https://urn.nsk.hr/urn:nbn:hr:131:817502

Kovačević, Matej. "Mechanisms of World Creation in the American Video Game Industry." Master's thesis, University of Zagreb, Faculty of Humanities and Social Sciences, 2020. https://urn.nsk.hr/urn:nbn:hr:131:817502

Kovačević, M. (2020). 'Mechanisms of World Creation in the American Video Game Industry', Master's thesis, University of Zagreb, Faculty of Humanities and Social Sciences, accessed 29 July 2024, https://urn.nsk.hr/urn:nbn:hr:131:817502

Kovačević M. Mechanisms of World Creation in the American Video Game Industry [Master's thesis]. Zagreb: University of Zagreb, Faculty of Humanities and Social Sciences; 2020 [cited 2024 July 29] Available at: https://urn.nsk.hr/urn:nbn:hr:131:817502

M. Kovačević, "Mechanisms of World Creation in the American Video Game Industry", Master's thesis, University of Zagreb, Faculty of Humanities and Social Sciences, Zagreb, 2020. Available at: https://urn.nsk.hr/urn:nbn:hr:131:817502