Title Utjecaj kompetitivnog i interaktivnog natjecateljskog igranja (E-sport) na fiziološki status učesnika
Title (english) Influence of competitive and interactive competitive gaming (E-sport) on the psysiological status of participants
Author Mateo Škrobar
Mentor Darko Katović (mentor)
Committee member Darko Katović (predsjednik povjerenstva)
Committee member Dražan Dizdar (član povjerenstva)
Committee member Marija Rakovac (član povjerenstva)
Committee member Igor Gruić (član povjerenstva)
Granter University of Zagreb Faculty of Kinesiology Zagreb
Defense date and country 2024-09-25, Croatia
Scientific / art field, discipline and subdiscipline SOCIAL SCIENCES Kinesiology
Abstract Kompetitivno i interaktivno natjecateljsko igranje (E-sport) rastuća je aktivnost i zanimanje današnjice. Sve veći broj ljudi profesionalno ili amaterski igra video igrice, ulaže u njihov razvoj i razvoj E-sporta ili redovito prati i podržava različite turnire i lige koje se organiziraju diljem svijeta. Dosadašnja istraživanja ukazuju na važnost kontinuiranog ispitivanja i proučavanja različitih parametara povezanih s izvedbom i fiziološkim, psihičkim i kognitivnim stanjem igrača u različitim fazama igranja, naročito u profesionalnom kontekstu E-sporta. Ovaj rad usmjerava se na sveobuhvatni prikaz dosadašnjih nalaza o odnosu različitih čimbenika i fiziološkog i psihičkog statusa učesnika. Konkretno, rad obuhvaća odrednice stresnih reakcija i promjene u otkucajima srca, krvnom tlaku, elektrodermalnoj aktivnosti, razini kortizola, razini glukoze i vokalnom izražavanju, ovisno o različitim faktorima (npr. prirodi igrice, ishodu igre, stručnosti igrača, doživljenom pritisku, prirodi upute igre i slično) i samom činu sudjelovanja u igranju video igara. Dodatno je analizirana povezanost nutricionizma i E-sporta. Profesionalni E-sportaši doživljavaju značajne količine unutarnjih i vanjskih pritisaka te stresne reakcije (napetost, anksioznost, fiziološke reakcije). Najčešći spominjani stresori koje igrači doživljavaju su pritisak oko izvedbe, pitanje prihoda, utjecaj gledatelja i medija, teškoće balansiranja poslovnog i privatnog života, što često rezultira emocionalnom iscrpljenošću igrača (tj. izgaranjem). Istraživanja ukazuju na značajne promjene u proučavanim fiziološkim parametrima kada učesnici sudjeluju u igranju videoigara te povećanu aktivaciju simpatičkog živčanog sustava. Također su prikazani nalazi usporedba različitih video igara ovisno o njihovoj prirodi i karakteru, gdje video igre nasilnog i borilačkog sadržaja dovode do veće fiziološke aktivnosti, u usporedbi s manje agresivnim ili nimalo agresivnim video igrama. U radu su predložene praktične smjernice za unaprjeđenje izvedbe i dobrobiti E-sportaša te implikacije za buduća istraživanja. Područje E-sporta važno je nastaviti istraživati te dodatno proširiti dosadašnje spoznaje.
Abstract (english) Competitive and interactive competitive gaming (E-sport) is a growing activity and interest today. An increasing number of people play video games professionally or amateurs, invest in their development and the development of E-sports, or regularly follow and support various tournaments and leagues organized around the world. Previous research points to the importance of continuous examination and study of various parameters related to performance and the physiological, psychological and cognitive state of players in different stages of playing, especially in the professional context of E-sport. This paper focuses on a comprehensive review of the findings so far on the relationship between various factors and the physiological and psychological status of the participants. Specifically, this thesis includes determinants of stress reactions and changes in heart rate, blood pressure, electrodermal activity, cortisol level, glucose level and vocal expression, depending on various factors (e.g. the nature of the game, the outcome of the game, the expertise of the player, the pressure experienced, the nature of the game instruction, etc.) and the very act of participating in playing video games. Additionally, the connection between nutrition and E-sports was analyzed. Professional E-sport players experience significant amounts of internal and external pressures and stress reactions (tension, anxiety, physiological reactions). The most frequently mentioned stressors that players experience are performance pressure, the question of financial income, the influence of audience and the media, the difficulty of balancing work and private life, which often results in emotional exhaustion of players (i.e. burnout). Research indicates significant changes in the mentioned physiological parameters when participants participate in playing video games and increased activation of the sympathetic nervous system. Also presented are the findings of a comparison of different video games, depending on their nature and character, where video games with violent and martial content lead to greater physiological activity, compared to less aggressive or no aggressive video games. The paper proposes practical guidelines for improving the performance and well-being of E-sportsmen and implications for future research. In the field of E-sports, it is important to continue to research and further expand the existing knowledge.
Keywords
E-sport
videoigre
igrači videoigara
fiziološki status
stres
stresori
otkucaji srca
krvni tlak
elektrodermalna aktivnost
kortizol
glukoza
vokalni stres
nutricionizam
energija
Keywords (english)
E-sport
video games
gamers
physiological status
stress
stressors
heart rate
blood pressure
electrodermal activity
cortisol
glucose
vocal stress
nutrition
energy
Language croatian
URN:NBN urn:nbn:hr:117:182045
Study programme Title: Kinesiology; specializations in: Kinesiology in Education and Track-and-Field, Kinesiology in Education and Fitness, Kinesiology in Education and Wrestling, Kinesiology in Education and Sailing, Kinesiology in Education and Windsurfing, Kinesiology in Education and Judo, Kinesiology in Education and Kayaking, Kinesiology in Education and Kinesiological Recreation, Kinesiology in Education and Kinesitherapy, Kinesiology in Education and Physical Conditioning of Athletes, Kinesiology in Education and Basketball, Kinesiology in Education and Football, Kinesiology in Education and Volleyball, Kinesiology in Education and Basic Kinesiological Transformations, Kinesiology in Education and Dancing, Kinesiology in Education and Swimming, Kinesiology in Education and Rhythmic Gymnastics, Kinesiology in Education and Handball, Kinesiology in Education and Skiing, Kinesiology in Education and Artistic Gymnastics, Kinesiology in Education and Management of Sport, Kinesiology in Education and Tennis, Kinesiology in Education and Rowing Course: Kinesiology in Education and Tennis Study programme type: university Study level: integrated undergraduate and graduate Academic / professional title: sveučilišni/sveučilišna magistar/magistra kineziologije u edukaciji (sveučilišni/sveučilišna magistar/magistra kineziologije u edukaciji)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2024-10-09 07:29:02