Title Oblikovanje edukativnih aplikacija za osnovnu školu
Title (english) Designing Educational Applications For Primary School
Author Ivona Iviček
Mentor Predrag Oreški (mentor)
Committee member Vladimir Legac (predsjednik povjerenstva)
Committee member Tedo Vrbanec (član povjerenstva)
Committee member Predrag Oreški (član povjerenstva)
Granter University of Zagreb Faculty of Teacher Education (Chair of Information Sciences) Zagreb
Defense date and country 2021-07-05, Croatia
Scientific / art field, discipline and subdiscipline SOCIAL SCIENCES Information and Communication Sciences Organization and Informatics
Scientific / art field, discipline and subdiscipline SOCIAL SCIENCES Pedagogy Didactics
Abstract Edukativna aplikacija „Učimo informatiku - SCRATCH“ izrađena je prema Kurikulumu nastavnog predmeta informatika, po jednoj od četiri domene, Računalno razmišljanje i programiranje za drugi razred osnovne škole. Svrha izrade ove aplikacije je olakšati učenicima samostalno usvajanje novog nastavnog sadržaja u školi ili od kuće. Visual Studio 2019 omogućuje izradu aplikacija za radnu površinu, web, cloud i mobilne uređaje, a programski jezik Visual Basic omogućuje stvaranje korisnih programa i aplikacija poznavanjem samo nekoliko osnovnih naredbi. Softversko inženjerstvo se bavi svim aspektima proizvodnje softvera od ranih faza utvrđivanja zahtjeva do održavanja sustava nakon što je ušao u upotrebu, a model za softverski proces je idealiziran prikaz softverskog procesa, kojim se određuje poželjan način odvijanja i međusobnog povezivanja osnovnih aktivnosti. Ova edukativna aplikacija je napravljena u programskom jeziku Visual Basic i opisana kroz faze vodopadnog modela procesa programiranja, a učenicima omogućuje samostalnu obradu novog nastavnog sadržaja. Učenici drugog razreda osnovne škole uz pomoć ove aplikacije upoznat će i naučiti neke od osnova programiranja u Scratch-u na način da prvo ponove ono što bi trebali znati, kako bi usvojili novi nastavni sadržaj. Nakon ponavljanja slijedi učenje kroz nekoliko stranica (obrazaca) na kojima se mogu zadržati onoliko vremena koliko im je potrebno da bi sve usvojili, a na kraju svoje znanje utvrđuju kroz nekoliko različitih vrsta pitanja. Sadržaj aplikacije prati nastavne jedinice radnog udžbenika informatike za drugi razred osnovne škole, „e-Svijet 2“ te uvodi učenike u svijet programiranja putem besplatnog vizualnog programskog jezika Scratch, koji je izrađen za sve, ali prvenstveno za djecu i učenike od 8 do 16 godina.
Abstract (english) The educational application "Learning Informatics - SCRATCH" is made according to the Curriculum of the subject Informatics, in one of four domains, Computer Thinking and Programming for the second grade of primary school. The purpose of creating this application is to make it easier for students to independently adopt new teaching content at school or from home. Visual Studio 2019 allows you to create applications for desktop, web, cloud and mobile devices, and the programming language Visual Basic allows you to create useful programs and applications by knowing just a few basic commands. Software engineering deals with all aspects of software production from the early stages of requirements determination to system maintenance after it is put into use, and the software process model is an idealized representation of the software process, which determines the desired way of development and interconnection of basic activities. This educational application is made in the Visual Basic programming language and described through the stages of the waterfall model of the programming process, and allows students to independently process new teaching content. With the help of this application, second grade elementary school students will get to know and learn some of the basics of programming in Scratch by first repeating what they should know, in order to adopt new teaching content. Repetition is followed by learning through several pages (forms) on which they can stay as long as they need to adopt everything, and in the end they determine their knowledge through several different types of questions. The content of the application follows the teaching units of the working textbook of informatics for the second grade of primary school, "e-World 2" and introduces students to the world of programming through the free visual programming language Scratch, which is designed for everyone, but primarily for children and students aged 8 to 16.
Keywords
edukativna aplikacija
Scratch
programsko inženjerstvo
Visual Basic
Keywords (english)
educational application
Scratch
software engineering
Visual Basic
Language croatian
URN:NBN urn:nbn:hr:147:021304
Study programme Title: Integrated Undergraduate and Graduate University Programme of Study of Primary Teacher Education and Integrated Undergraduate and Graduate University Programme of Study for Primary Teacher Education with English and German Language Study programme type: university Study level: integrated undergraduate and graduate Academic / professional title: magistar/magistra primarnog obrazovanja (magistar/magistra primarnog obrazovanja)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2021-07-12 10:12:41