Title Komunikacija NPC u video igrama
Title (english) Communication of NPC in video games
Author Kristina Pavlić
Mentor Vjekoslav Afrić (mentor)
Committee member Nikša Sviličić (predsjednik povjerenstva)
Committee member Vjekoslav Afrić (član povjerenstva)
Committee member Ana Globočnik Žunac (član povjerenstva)
Granter University North (University centre Varaždin) (Department of Communicology and Public Relations) Koprivnica
Defense date and country 2021-03-25, Croatia
Scientific / art field, discipline and subdiscipline SOCIAL SCIENCES Information and Communication Sciences Public Relations
Abstract Rad prikazuje razvoj komunikacije virtualnih likova u videoigrama poznatijima kao NPC (non-player character). Rad prati povijest nastanka izuma (npr. Enigme) koji su omogućili komunikaciju između čovjeka i stroja. Zahvaljujući razvoju tehnologije i kodovima (objektno-orijentiranih programskih jezika baziranih na umjetnoj inteligenciji – AI), nastali su živi likovi u videoigrama, koji imaju svoju povijest i pamte odluke igrača. NPC je razvio svijest, no razlika je u tome što je NPC napravljen od kodova, što znači da je unaprijed određeno što će napraviti ili reći. U realnom svijetu situacija je drugačija: jedna greška pojedinca može stajati života, prijateljstva, ljubavi... Tehnologija je toliko napredovala da je osmišljen program pod nazivom Eliza, s kojim pojedinac može komunicirati kao što to može s drugim živim bićem. U radu se najprije govori o povijesti nastanka stroja koji je dešifrirao poruke, a potom o nastanku modernog stroja, odnosno NPC-a, njegovom stvaranju, razvijanju i mogućnostima pamćenja igračevih odluka. Obrađuje se istraživanje o tome kako će većina igrača odabrati pozitivnu stranu jer zlo nije uvijek privlačno. Zaključno, u radu se izlaže osvrt na značaj naracije i komunikacije NPC-a u videoigrama.
Abstract (english) The thesis shows the development of communication between fictional characters in video games, also known as NPC – non player character. It follows the history of creation of machines (Enigma), which made the communication between a man and a machine possible. Thanks to the development of technology and codes (object-oriented programming languages based on artificial intelligence – AI), the characters in video games came to life; they have a history and can also memorize your decisions. NPC has developed consciousness, but the difference is that NPC is made out of codes and in it, it is determined in advance what it is about to say or do. In real world, it is not exactly so – one mistake can cost us life, friendship and love. Technology has come such a long way that a program named Eliza was founded. You can communicate with it just as you can with another living being. The thesis starts with a history of creation of a machine, which deciphered messages, invention of the modern machine (NPC), its creation and development, the possibility of memorizing the player's decisions; it states that evil is not always appealing and that a large number of players will choose a positive side. Also, it shows the significance of narration and communication.
Keywords
NPC
videoigra
komunikacija
AI
naracija
program
konzole
stroj
Keywords (english)
NPC
video game
communication
AI
narration
program
console
machine
Language croatian
URN:NBN urn:nbn:hr:122:477990
Study programme Title: Public Relations Study programme type: university Study level: graduate Academic / professional title: magistar/magistra odnosa s javnostima (magistar/magistra odnosa s javnostima)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2021-06-25 13:24:38