Title Meta-narrative in BioShock games
Title (croatian) Meta narativ u BioShock igrama
Author Petra Vujica
Mentor Zlatko Bukač (mentor)
Committee member Vesna Ukić Košta (predsjednik povjerenstva)
Committee member Emilia Musap (član povjerenstva)
Committee member Zlatko Bukač (član povjerenstva)
Granter University of Zadar (Department of English) Zadar
Defense date and country 2023-09-25, Croatia
Scientific / art field, discipline and subdiscipline HUMANISTIC SCIENCES Philology Anglistics
Abstract This bachelor thesis focuses on the immersive meta-narrative and commentary featured across all three games in the BioShock franchise while comparing the evolution of video game stories to traditional media of books and movies. It defines the notion of meta-narrative and all of its characteristics that are present in the games such as the use of the art direction, the musical component, environmental storytelling, immersion aspect through the first person perspective, etc. Original BioShock was groundbreaking at the time due to its thought-provoking nature and multiple endings while also questioning the player's agency and freedom. Although less critically acclaimed, BioShock 2 impressively corrected all the faults of its predecessor, and expanded its choices regarding multiple endings, and shed a spotlight on the philosophy of individualism, collectivism, and the meaning of free will. Finally, BioShock Infinite, through multiverse theory and quantum mechanics ironically commented on the deterministic nature of video games and singularity of choice while connecting all three games in a cohesive unit, expanding out of its game media to uniquely address players and their role in the games they play through the act of immersion and interactivity.
Abstract (croatian) Ovaj diplomski rad usredotočuje se na imerzivnu meta-naraciju i komentare koji se pojavljuju u sve tri igre u franšizi BioShock, uspoređujući evoluciju priča u videoigrama s tradicionalnim medijima knjiga i filmova. Definira pojam meta-narativa i sve njegove karakteristike koje su prisutne u igrama kao što su korištenje umjetničkog pravca, glazbene komponente, pripovijedanja kroz okoliš, aspekt uranjanja kroz perspektivu prvog lica itd. Originalni BioShock bio je revolucionaran u svoje vrijeme zbog prirode koja potiče na razmišljanje i zbog svojih višestrukih završetaka, dok je također dovodio u pitanje agenciju i slobodu igrača. Iako manje hvaljen od strane kritičara, BioShock 2 impresivno je ispravio sve nedostatke svoga prethodnika, proširio svoje izbore u pogledu višestrukih završetaka i bacio pozornost na filozofiju individualizma, kolektivizma i značenja slobodne volje. Konačno, BioShock Infinite je kroz teoriju multiverzuma i kvantnu mehaniku ironično komentirao determinističku prirodu videoigara i singularnost izbora povezujući sve tri igre u kohezivnu cjelinu, šireći se izvan medija igre kako bi se jedinstveno obratio igračima te njihovoj ulozi u igrama koju igraju kroz čin uranjanja i interaktivnosti.
Keywords
Meta-narrative – player agency- storytelling media- Choices – Hermeneutic Horizon – Jack -Subject Delta – Booker DeWitt -Elizabeth Comstock – Plot twist – Multiverse
Keywords (croatian)
Meta narativ– agencija igrača- mediji za pripovijedanje- Izbori – Hermeneutički horizont – Jack -Subject Delta – Booker DeWitt -Elizabeth Comstock – Zaplet – Multiverzum
Language english
URN:NBN urn:nbn:hr:162:883475
Study programme Title: English Language and Literature (double major) Study programme type: university Study level: undergraduate Academic / professional title: sveučilišni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) engleskoga jezika i književnosti (sveučilišni/a prvostupnik/prvostupnica (baccalaureus/baccalaurea) engleskoga jezika i književnosti)
Type of resource Text
File origin Born digital
Access conditions Open access
Terms of use
Created on 2024-10-07 07:08:31